GitHub - nezix/Unity-GeoAO: Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
![New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale](https://preview.redd.it/mwuq5rabypw11.jpg?auto=webp&s=ba185a78f35e8cd2fb545d520f0abb8380859803)
New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale
![Feature Request - Alternative Screen space ambient occlusion - Multi Scale Volumetric obscurance - Unity Forum Feature Request - Alternative Screen space ambient occlusion - Multi Scale Volumetric obscurance - Unity Forum](https://i.imgur.com/6g5Qvls.png)